Rainbow Six Siege Y11S1 PATCH NOTES ADDENDUM (3rd March 2026)
Patch Notes Rainbow Six Siege

Rainbow Six Siege Y11S1 PATCH NOTES ADDENDUM (3rd March 2026)

Nathan Lees
Nathan Lees

Table of Contents

Ubisoft has published the Y11S1 patch notes addendum for Rainbow Six Siege today, mopping up issues that surfaced during the Operation Silent Hunt Season Test Server. It's a long list.

The bulk of the fixes target Solid Snake, which makes sense given he's the headline addition this season. His Soliton Radar Mk. III was punching through floors it shouldn't see on both Emerald Plains and Bank, his knife was getting stuck on weapon switches, and enemy icons weren't showing up the first time precision mode activated. That last one is a pretty significant oversight for a gadget built around map awareness. Maverick players in Dual Front also got some relief; his Breaching Torch was launching rounds with a single charge instead of five, and wasn't refilling after depletion.

Beyond operator-specific fixes, there are UI and display corrections for ultra-wide resolutions, a lobby disbanding bug in Custom Games, and a fix for placeholder text sitting in the Operators section for Finka, Thorn, Iana, and Kaid. Not glamorous, but the kind of thing that quietly erodes confidence in a live game if left sitting. Full patch notes below.


Find the updates and fixes made over the course of the Y11S1 Season Test Server. Check out the full Operation Silent Hunt Patch Notes here.

BUG FIXES

GAMEPLAY

Fixed - Two gadgets are sometimes highlighted in the HUD when Solid Snake uses the OSP Pouch.

Fixed - Dropped OSP Pouches have the wrong alliance color when pinged.

Fixed - Solid Snake's knife gets stuck in his hand when repeatedly switching weapons.

Fixed - Enemy icons and field-of-view cones aren't visible on Solid Snake's Soliton Radar MK. III the first time that precision mode is activated.

Fixed - Device switch animation is missing when Solid Snake changes devices using the selection wheel.

Fixed - Solid Snake's OSP Pouches do not disappear when playing in Clear House Training Mode.

Fixed - Attackers walking over Solid Snake's OSP Pouches receive a full device notification.

Fixed - Soliton Radar Mk. III can detect the 2nd floor when Solid Snake stands on the rooftop near EXT Garden on Emerald Plains map.

Fixed - Soliton Radar Mk. III can detect the basement floor when Solid Snake crouches at EXT Garage Ramp on Bank map.

Fixed - Some deployment and removal animations finish playing before the interaction gauge fills completely.

Fixed - Operator legs float while rappelling face-down.

Fixed - Notification to "Deploy multiple T.R.I.P. Connectors to form a network" is sent to all players when Denari is in the round.

Fixed - In Dual Front, Maverick's Breaching Torch will start with 1 charge instead of 5.

Fixed - In Dual Front, Maverick's Breaching Torch doesn't refill after being fully depleted.

USER EXPERIENCE

Fixed - Lobbies are automatically disbanded at the end of an online Custom Game.

Fixed - Bomb objective outline is black for match spectators.

Fixed - Placeholder text present for Finka, Thorn, Iana and Kaid in the Operators section.

Fixed - Background animation of Solid Snake doesn't play when returning to the Play hub.

Fixed - Reassigning the Switch Ability input prevents Solid Snake from opening the OSP Pouch selection wheel.

Fixed - Controller vibration doesn't activate when Solid Snake's Soliton Radar MK. III is overclocked.

Fixed - Missing subtitle during Solid Snake's intro cinematic.

Fixed - Operator models don't load if you quickly swap between them in the Operators section.

Fixed - The thumbnail image of Blackbeard's H.U.L.L. Adaptable Shield cuts off in the Loadout section.

Fixed - Corrupted graphics on the detection screen of Thatcher's EGS Disruptor.

Fixed - Options overlay doesn't update crossplay status message after changing crossplay settings.

Fixed - Item type icon appears in the preview of the Operator Appearance section.

Fixed - Opening the Customize Replay HUD panel hides the Replay HUD.

Fixed - Choppy scrolling experience in the Options menu.

Fixed - Inconsistent menus and backgrounds when display resolution is set to 5120x1440.

Fixed - Play hub turns black when display resolution is set 3440x1440 on an ultra-wide monitor.

Fixed - Mute chat and mute voice buttons in the player profile don't work when accessed from the lobby of an online Custom Game.

AUDIO

Fixed - Pickup SFX is only played for host players of a custom local match when OSP Pouches are picked up by Solid Snake.

Fixed - In Dual Front, no audio is played when Rauora's D.O.M. Panel is hit by Thatcher's E.G.S. Disruptor.


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Patch Notes Rainbow Six Siege