Patch 1.4.3 is live today for Last Epoch, and the headline fix is one that endgame players will feel immediately. The Zigguraut of Ruin's charge attack was scaling its damage with level far more than intended, and its resistance shred stacks have been cut from three down to one on both its charge and projectile attacks. If this enemy was one-shotting you in monoliths, that's why.
Elsewhere, Omen Windows get more attention after last week's pass in 1.4.2. Players with zero timeglass fragments were locked out of shattering the timeglass core entirely, and party members were sometimes not receiving rewards at all. Both are fixed here. The Imperial Pyromancers have also been toned down after their ignites were incorrectly penetrating all player resistances, which is the kind of bug that quietly ruins a build without you ever knowing why.
On the skill side, Acolyte and Rogue players get the most love. Summon Skeletal Mage's Pyromancer and Cryomancer nodes were silently broken, Shadow Rend picks up three separate fixes, and Bone Curse's toggle behaviour has been cleaned up. The channeled ability mana fix is small but will matter for Warpath players running Void Well.
Full patch notes below.

Class and Skill Updates
General Skill Changes
- Ability Usage: Channeled abilities now only end when you have insufficient mana for an uninterrupted duration of 0.2 seconds. This resolves a case where Warpath could end due to insufficient mana despite Void Well restoring your mana.
- The player is now restricted from using any ability while portaling within the Monolith of Fate. This prevents an issue where using abilities with a movement component at the same time as transitions in monolith could result in the player ending up in the wrong spot.
Rogue
- Lethal Mirage: Mirages now prioritize targeting enemies that are not invulnerable.
Acolyte
- Bone Curse’s aura mode from the Signet of Agony node on its skill tree now requires a button press to toggle instead of toggling on and off as you hold down the button.
Quality of Life
General UI
- If an item changes it’s properties while the inventory is opened, it will now immediately update in the UI. For example: The Cuckoo will now refresh it’s display when it turns into an exalted item as a result of killing enemies without needing to close and re-open the inventory menu.
- Updated the font color to black (from white) for all Unique & Set items coloring options to increase readability.
Visual and Sound
Skills
- Sentinel: Forge Strike: Added sound to the impact of the ability.
Bug Fixes
Skills and Passives
Acolyte
- Chthonic Fissure: Fixed an issue where allocating of Gloom and Flames and The Sunderer’s Domain was incorrectly restricting the player to 1 fissure maximum. With both nodes allocated, you will create two fissures with one cast, and you are limited to a maximum of 3 fissures.
- Summon Bone Golem: Fixed an issue where the death animation wasn’t played correctly.
- Summon Skeletal Mage: Fixed an issue where Pyromancers and Cryomancers were not converting poison chance to ignite chance or chill chance, respectively. This also corrects the descriptions of these nodes to state their actual behavior: they convert poison chance from all sources to ignite or chill chance, not just from sources within the tree.
- Summon Skeletal Mage: Fixed an issue where moving to a new area could cause your summoned Mages to change to incorrect amounts of each type compared to what you had beforehand.
Rogue
- Explosive Trap: Added alt text to the Blast Rain node tooltip to add clarity of the existing functionality of the node, that being: When Explosive Trap is a bow skill, it cannot be imitated by shadows. (NOTE: The updated alt text has not yet been localized to non-english languages).
- Flurry: Fixed an issue where the visual effects were not aligned when using a spear.
- Heartseeker: Burning blades created using Blades of the Pyre node in heartseeker no longer spawn at the player’s feet for 1 frame.
- Shadow Rend: Fixed an issue where the second shadow from Tabi of Dusk and Dawn was not able to receive the more damage from Hidden Strength.
- Shadow Rend: Fixed an issue where the shadow’s attack was not affected by additional critical strike chance for skills used by shadows.
- Shadow Rend: Moon Frenzy’s more damage while you have frenzy now scales with increased effect of frenzy on you.
Mage
- Glacier: Fixed a small visual issue.
- Flame Reave: Frenzied Flame’s additional melee fire damage while you have frenzy now scales with increased effect of frenzy on you.
Primalist
- Upheaval: Fixed an issue where it would behave strangely if used at cliff edges.
Sentinel
- Healing Hands: Fixed an issue where the traversal skill node (Rahyeh’s Chariot) had a longer than intended cooldown.
Items
- Fixed an issue where items with champion affixes were not giftable.
- Kuzon’s Set: The two piece set bonus now works correctly with the Firebreathing and Umbral Conflagration nodes on Cinder Strike for generating Dancing Dragon stacks.
Campaign
- Fixed some locations where footstep audio was incorrect for the surface.
- Seafloor Colosseum: Fixed an issue where the Lagon quest would not progress if you misclicked in the dialogue at a certain point.
- The Garden: Fixed an issue where clicking on the transition object into the town proper could sometimes bring you back to the location you came from instead.
Monolith
- Fixed an issue where the Fractured Omen’s and Epoch Quest Mastery quests had indicators at every timeline waypoint in the map menu.
- Fixed another potential cause of offline echo complete portals sometimes not working.
- Fixed case where a server error could cause an LE-63 when attempting to enter an echo. This would prevent entering a new echo despite, from the player perspective, being in a perfectly valid state to do so.
- Fractured Prison: Fixed an issue where respawning in the encounter was not properly using boss respawn flow.
Random Encounters
- Omen Windows: Fixed an issue where players with 0 timeglass fragments would not be able to shatter the timeglass core.
- Omen Windows: Fixed an issue where, in party play, sometimes rewards wouldn’t spawn for some party members.
Enemies
- Desert Goliath Rider: Fixed an issue where some of its attacks were not syncing their visuals correctly in online.
- Ice Goliath: Fixed an issue where its cannonball attack did not have a visual indicator.
- Imperial Pyromancers: They were so happy to be included in Omen Windows that they overdid the Pyromancy a bit, and have been toned down. Ignites they inflict no longer penetrate all player resistances.
- Rahyeh Soldier Siege Engineer: Fixed a minor visual issue when they were summoning an Eye of Rahyeh.
- Scalebane Saboteur: Fixed an issue where it was not moving correctly.
- Scalebane Saboteur: Fixed an issue where its projectiles weren’t shown correctly in online.
- Vaion The Arsenal (Sentinel Arena Boss): Fixed an issue where one of its attacks had an erroneous pink texture.
- Zigguraut of Ruin: Fixed an issue where the its charge attack was scaling its damage with level far more than intended. This should result in this attack hitting much less hard when encountering this enemy in monoliths and other endgame activities.
- Zigguraut of Ruin: Its charge attack now only applies one stack of void and physical resistance shred, rather than 3.
- Zigguraut of Ruin: Its projectile attack now only applies one stack of voids resistance shred, rather than 3.
UI
- Character Select: Fixed an issue where, with a controller, you could not navigate left back to the class previews from the skill preview section.
- Controller: Fixed an issue where when some popup menus would appear, controller focus would remain on the menu beneath it.
- Controller: Fixed the virtual cursor not working on some windows.
- Cosmetics Shop: Fixed the Primalists hand snapping back and forth while previewing cosmetics.
- Echo Web UI: Fixed an issue where the island tooltip would not display properly if using a DualSense controller.
- Echo Web UI: Fixed an issue where using the back button (O) on a DualSense controller would close the map.
- Forgotten Knights: Fixed an issue that caused you to get multiple forgotten knights tutorial prompts per session.
- Item Tooltips: Fixed inconsistent rounding when viewing ranges on some affixes.
- Loot Filter: Fixed an issue where closing a rule window would prevent opening another rule until the loot filter menu as a whole was closed and re-opened.
- Loot Filter: Fixed an issue with number input fields that made it so you couldn’t clear those fields, only change the number.
- Loot Filter: Fixed an issue where toggling the loot filter off/on with a hotkey could break and not allow toggling back on/off.
- Settings Menu: Fixed an issue where the color picker for floating health bars did not have sound feedback.
- Stash: Fixed an issue when opening the configure tab panel, the current color/Icon of the tab wasn’t selected automatically.
- Stash: Fixed an issue where duplicated tabs had linked priorities meaning that any changes in the duplicated tab also affected the original.
- Loot Filter: Fixed an issue where duplicated conditions had linked priorities meaning that any changes in the duplicated condition also affected the original.
Other
- Fixed an issue that could lead to loading screens failing to be removed after scene load completed.
- Fixed an issue where clicking enter game on another character while loading into game with another could result in entering game in an odd state.
- Fixed an issue with clipping on Primalist with the Scourge Of The Depths cosmetic equipped.
- Fixed some occasions where the scene would not apply proper lighting settings.
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