Dark and Darker dropped Hotfix #110 yesterday, and the headline addition is the Workshop, a brand new feature designed to give failed dungeon runs some actual purpose beyond quiet frustration.
The Workshop lets you convert unwanted gear into scraps, which can then be used to upgrade gear you care about or craft entirely new random items. Ironmace is pitching it as an economy stabiliser, and honestly, a gear sink was overdue. Anyone who has hauled out a pile of useless rares and had nowhere to put them will understand the appeal immediately.
Whether the Workshop ends up being a meaningful fix or just a pressure valve that delays deeper economy problems is the real question. For now, it gives players a reason to keep running even when the loot gods are not cooperating. Full patch notes below.
Hi Adventurers,
This update launches the all new Workshop feature that lets Adventurers extract more value from their less successful dungeon dives. Workshops convert unwanted gear into scraps that can be utilized to enhance or rebuild the gear they actually cherish. Scraps can even be used in to craft completely new random gear. We hope the Workshop works as a nice counterbalance to help stabilize the current economy.
This update also introduces our first batch of weapon cosmetics with the launch of the ‘Emberflame’ series. The ‘Emberflame’ skins add a fiery flick of lava to some of our most popular weapons. We plan to continually expand this system and branch out to more weapons in the future.
Finally, please note that Valentine’s temporary sojourn at the tavern will be ending soon. We highly recommend spending all remaining rewards from the Valentine event before his farewell, coming with the next major hotfix. As always, we thank you for your support and we’ll see you in the dungeons!
IRONMACE
Bugfixes:
- Fixed an issue where attacking and guarding could fail to function when repeatedly switching items during an attack.
- Fixed an issue where unintended movement speed reduction could be applied when crouching mid-jump or performing a Rogue’s double jump while using a standby skill that is consumed on the next attack after activation (e.g., Reckless Strike).
- Fixed an issue where the Fighter’s Disarm effect could fail to apply when the attack connected with the weapon’s hilt instead of the blade.
- Fixed an issue where the Burn damage (modifier) for the Sorcerer’s Flame Strike was not displayed.
- Fixed an issue where swimming sound effects would fail to play for all Druid animal forms (except Penguin form) and the Warlock’s Demon transformation.
- Fixed an issue where players could become stuck at a specific location at the Staircase Hill module in The Frost Mountain – Ice Abyss.
- Fixed an issue where the portal on the Portal Pedestal would rise again at an unintended speed after being used.
- Fixed an issue where the scroll object on top of the Portal Pedestal would fail to reappear.
- Fixed an issue where, sometimes after a player escaped using the portal that rises from the Portal Pedestal, other players were unable to activate the portal when it reappeared.
- Fixed an issue where Elite and Nightmare Spider Mummies would spawn faster than intended.
- Fixed an issue where a chest in the Boss Reward Room that was a Mimic would automatically activate when the boss reset.
- Fixed an issue where the poison VFX fired by the Nightmare Giant Centipede would appear as if it were stretched along the ground.
- Fixed an issue where certain parts of a Wraith’s corpse could not be interacted with.
- Fixed an issue where Bladehand could move outside of the boss area.
- Fixed an issue where the Ancient Stingray would stop taking damage when colliding with a player at a specific time.
- Fixed an issue where the corpse of a Fire Elemental would appear floating or tilted on uneven terrain.
- Fixed an issue where restricted weapons and equipment could be brought into dungeons using the ‘Buyback’ feature.
- Fixed an issue by aligning the Move Speed attribute of the Frostlight Abyss Plate Armor with the Fine Cuirass.
- Fixed an issue where the guard animation could become interrupted when maintaining the guard after a successful block with a Halberd.
- Fixed an issue where the weapon information in the detail window would not update when switching weapons via drag and drop while holding a weapon.
- Fixed an issue where pressing “Exit to Lobby” immediately after an Arena match round ended could incorrectly apply a leaver penalty and deduct points.
Game Updates:
- The new Workshop feature has been added. The Workshop launches with access to the Weaponsmith Forge, Armory Smithy, Leathershop, and Tailory. The Workshop feature allows adventurers to scrap unwanted Armor and Weapons. They can then use the scraps to enhance, rebuild, or obtain totally new items by unlocking and upgrading their respective workshops. We plan to continue expanding this feature in future updates.
- The Weapon Skin system has been added including the launch of the first batch of ‘Emberflame’ weapon skins. We plan to include more weapons and new skin types in future updates.
- New and discounted items have been added to the shop.
- Improved the Shop and Customize tabs so that you can preview the character’s voice when selecting emotes.
- Improved the the Dungeon Express system so the Expressman will deliver your items more quickly, rather than having to wait for his delivery when you exit the dungeons early.
- Adjusted the difficulty of the Fire Colossus.
- Added the Honored Scribe’s Quill Torch, a torch skin for all official 'Scribe' members.
Balance Updates:
General
- Adjusted the required ingredients for crafting accessories making it them easier to craft, especially for the ‘Uncommon’ tier items.
- The drop rate of Troll Pelts has been adjusted.
- The drop chance of Gold Coin Bags from Treasure Hoards has been increased.
Classes
Fighter
- ‘Fortified Ground' - All Attributes reduced from 5 → 3.
Rogue
- Thrust' - Armor Penetration reduced from 25% → 20%.
Barbarian
- 'Reckless Attack' - Armor Penetration penalty reduced from 75% → 60%, and Armor Rating penalty increased from 85 → 100.
Wizard
- 'Fireball' - Magical damage reduced from 25/10 → 20/10, and Burn duration reduced from 3 → 2 seconds.
- 'Zap' - Magical damage reduced from 20 → 18.
- 'Explosion' - Magical damage reduced from 25 → 23.
- ‘Magic Missile’ - Magical damage reduced from 11 (0.75) → 10 (0.5).
- ‘Fire Mastery’ - Healing reduction duration reduced from 5 → 4 seconds.
- ‘Melt’ duration reduced from 4 seconds → 2 seconds.
Druid
- 'Dreamwalk' duration reduced from 3 → 2 seconds.
- The scaling of ‘Nature’s Touch’ has been reduced from 0.5 → 0.33, and the duration has been increased from 8s → 10s.
- The scaling of ‘Restore’ has been reduced from 0.5 → 0.33, and the duration has been increased from 8s → 10s.
Items
- The collision areas of weapons whose defensive hitboxes were set wider than their visual models have been reduced.
- The move speed penalty of the Heater Shield has been reduced from -20 → -18, and the move speed bonus effect on a successful block has been increased.
- The move speed bonus effect on a successful block with a Buckler has been increased.
- The move speed bonus effect on a successful block with a Round Shield has been increased.
- Longbow Weapon Damage reduced by 1 per rarity tier.
- Longbow, Recurve Bow, and Survival Bow Armor Penetration reduced by 5%.
- Rapier and Cutlass counterattack damage multiplier reduced from 1.5 → 1.35.
- Rondel Dagger and Stiletto Dagger Armor Penetration reduced from 10% → 8%.
- The Armor Penetration of Icefang has been reduced from 10% → 5%.
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