Company of Heroes 3 Hot Fix 2.3.1 Patch Notes (2nd April 2026)
Patch Notes Company of Heroes 3

Company of Heroes 3 Hot Fix 2.3.1 Patch Notes (2nd April 2026)

Nathan Lees
Nathan Lees
· 2 min read

Table of Contents

Relic has shipped Hot Fix 2.3.1 for Company of Heroes 3 today, just two days after the Topaz Rhino 2.3.0 update landed. The fix targets gameplay issues, map problems, and crashing and stability bugs that surfaced post-launch. Fast turnaround.

One thing worth flagging before you go digging through your replay library: Relic has confirmed that saved replays made after 2.3.0 launched will likely hit a higher rate of sync errors when viewed. That's an annoying side effect of hotfix timing, not ideal, but at least they've been upfront about it. If you've run into anything else since Topaz Rhino dropped, the Relic Help Portal is still open for bug reports.

Full patch notes below.


Today’s Hot Fix fixes several issues related to Gameplay, Maps, and more. 

These changes will likely have a higher rate of sync errors when viewing saved Replay files made after the launch of the 2.3.0 update. Thank you to everyone who has submitted feedback; you can continue reporting any additional bugs by visiting the Relic Help Portal and submitting a new request. 

General

Crashing/Stability

  • Fixed the Italy campaign sometimes crashing during A.I.'s turn 
  • Fixed a crash when resuming campaign mission from the main menu 

US Forces 

  • Fixed paratroops failing to recrew team weapons
  • Fixed an issue where the Air Support Center could affect ally munition income 

Wehrmacht

  • Fixed an issue where the Grenadier Medical Kit failed to function 

Maps 

Égletons

  • A number of benches and crates have been adjusted away from a doorway on Égletons' West side, enabling better access. Heavy cover near the Northeast cut-off point has also been slightly adjusted, to ensure it fairly mirrors the cutoff in the Southeast 

Pisa Centrale

  • Pisa Centrale featured station platforms that did not allow the construction of mines, tunnels, and other defenses. This has been fixed. Impass has also been added to inaccessible ruins, to prevent paradropped units from becoming trapped within them 

UI/UX

  • Fixed an issue with Asian fonts being rendered incorrectly 

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