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ARC Raiders Patch Notes 1.23.0 (8th April 2026)
Patch Notes Arc Raiders

ARC Raiders Patch Notes 1.23.0 (8th April 2026)

Nathan Lees
Nathan Lees
· 2 min read

Table of Contents

Patch 1.23.0 is live in ARC Raiders today. Restart your client to pull it down.

The headline fix is a Trigger 'Nade exploit where two grenades detonated close together were dealing triple damage. That's the kind of thing that quietly warps an entire meta, so credit where it's due for catching it. The anvil splitter exploit is also gone; players were using it to avoid the dispersion penalty, which gave a meaningful edge in firefights. Both warranted fixing fast.

Close Scrutiny gets the most attention this patch. Rocketeers and Vaporizers had movement quirks while idling, Assessor platforms weren't rendering correctly for reconnected players, and there were multiple ways the breach sequence could break and prevent an Assessor from returning to orbit. That's a lot of edge cases in one mode, but the fixes look thorough. Map-side, a through-the-floor shooting spot on Stella Montis and missing staircases in Buried City are also patched out. The team notes crash investigations are still ongoing. Full patch notes below.


Raiders!

Patch 1.23.0 is rolling out right now, please restart your game to download. You will find the Vanguard Set in the shop and the list of fixes below:

ARC:

  • Fixed an issue that caused Rocketeers to use an incorrect combat alert sound.

Gameplay:

  • Fixed an issue where two Trigger ’Nades would sometimes deal three times the damage when detonated next to each other.
  • Fixed an issue that would cause items to not be used as soon as possible when holding fire and swapping to them.
  • Fixed an issue where weapons and items would fire automatically.
  • Fixed a shoulder swap issue where the camera would stay only on one side.
  • Fixed an exploit where an anvil splitter could be used without the penalty for dispersion.
  • Barricades can no longer be placed on Ziplines.

Maps:

  • Fixed an issue where players could get set on fire outside of the locked room in Medical Research on Stella Montis.
  • Fixed a spot on Stella Montis where players could be shot through the floor.
  • Fixed an issue where some staircases were missing in Buried City.
  • Fixed some instances where the code printer could not be interacted with during Locked Gate.

Close Scrutiny:

  • Changed the movement speed for Rocketeers and Vaporizers so they don’t behave strangely while idling.
  • Fixed an issue where reconnected players would not see Assessor platforms correctly.
  • Fixed an issue where Vaporizers would get stuck when getting close to an Assessor.
  • Fixed an issue that would prevent an Assessor from flying back into orbit. Fixed an issue where breach platforms could break on an Assessor when spamming the Breach & Search prompts preventing it from returning to orbit.
  • All ARC summoned by the Assessor will now correctly leave the area and despawn if they remain idle for a long time.
  • Pinging an Assessor in the map screen now correctly reflects the actual location.
  • Fixed an issue where players could get stuck when jumping from one platform to another on an Assessor.
  • Fixed a spot in Buried city where an Assessor and a Probe could land in the same spot.

Other:

  • Fixed an issue where the weapon upgrade UI would show incorrect upgrade tiers.
  • Fixed an issue that caused fully transparent helmet visors.
  • Fixed some instances where certain visual effects could cause crashes. We are continuing to investigate all cases that cause crashes.

See you topside,

Ossen


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