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ARC Raiders Patch Notes 1.20.0 (17th March 2026)
Patch Notes Arc Raiders PC

ARC Raiders Patch Notes 1.20.0 (17th March 2026)

Nathan Lees
Nathan Lees
· 2 min read

Table of Contents

ARC Raiders update 1.20.0 is live now. Restart your client to pull it down.

The headline change is the Il Toro rebalance, and credit where it's due, the devs have been upfront about what they were going for. According to the official patch notes on Steam, the Il Toro was getting too much mileage at range, particularly when paired with a choke, and wasn't behaving like a weapon of its rarity at lower upgrade levels. The fix makes it less versatile until you invest in upgrades and mods, which is the right call. A weapon that punches above its weight at every tier flattens the progression curve, and players had been flagging this for a while.

On the cosmetics side, the Rawhide Outfit and two new haircuts round out the update. Not every patch needs to move the earth. Full patch notes below.


Raiders!

Update 1.20.0 is rolling out on all platforms, please restart your game to download.

  • Rawhide Outfit.
  • Two new haircuts.
  • Il Toro Balancing
    • Dev Note: This is an adjustment many of you requested. We have tuned the Il Toro to address its DPS and effectiveness at range, especially when combined with a choke. We're also making some changes so it performs more like a weapon of its rarity (less versatile at lower upgrade levels and more dependent on upgrades and mods). Most notably, fire-rate and reload time have been reduced, which will make it more important to fully utilize positioning, cover, and timing to defeat your opponents. We will of course continue to keep a close eye on this to see how it plays out in practice, and make additional adjustments when needed. Thank you for your feedback and patience!
  • Pellet Damage reduced from 7.5 to 7
  • Base Fire-Rate reduced from 43 to 38
  • Base Dispersion increased from 4.5 to 6
  • Total Reload Time increased from 4.3s to 5.7s
    • Looping Reload Entry increased from 0.8s to 1s
    • Looping Reload Time increased from 0.5s to 0.7s
  • Damage loss from Falloff increased from 40% to 50%
  • Fixed an issue that would cause persistent audio from destroyed Comets and Fireballs.
  • Fixed an issue where players could get pushed through the wall and stuck on the Dam Controlled Access Zone.
  • Fixed missing collision issues near the east elevator and under pipes on Spaceport.
  • Reduced Energy Clips sell price from 1000 to 200 coins.
    • Dev note: Energy Clips have unintentionally become a very profitable craft, so we are reducing the sell price to make the value profitability in line with other crafts.

See you topside,

Ossen


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