ARC Raiders Patch Notes 1.18.0 (3rd March 2026)
Patch Notes Arc Raiders

ARC Raiders Patch Notes 1.18.0 (3rd March 2026)

Nathan Lees
Nathan Lees
· 2 min read

Table of Contents

ARC Raiders update 1.18.0 is live today, and the headline fix is one that needed to happen: players were stuffing weapons into a safe pocket without the Safekeeper Augment equipped. That's the kind of exploit that quietly warps the economy before most people even notice it's happening.

Also patched out is a specific Snaphook trick that let players pocket it mid-use. Small fix on paper, but the Snaphook has enough utility that leaving that loophole open was never a good idea. On the loot side, Raider Caches on the Hurricane map condition have been rebalanced. Rare blueprint drop rates are down slightly; high tier material rates are up. Whether that trade-off lands well depends on what you've been farming, but it reads like a push toward materials over prints.

Full patch notes below.


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  • Fixed an exploit that allowed players to put weapons in a safe pocket without the Safekeeper Augment.
  • Fixed an issue that allowed players to put the Snaphook into a safe pocket while in use.
  • Lowered the drop rate of rare blueprints slightly and raised the drop rate for high tier materials in Raider Caches on the Hurricane map condition. 
    • Dev note: The main reason for this change is that the hurricane caches have been handing out a lot of blueprints, especially given how good players have been at tracking them down and looting them. To help balance that out, we’re bumping up the drop rates for higher-tier materials inside the caches. So while you might see a few fewer blueprints overall, you’ll be getting better materials in return. Caches will still be a solid way to find blueprints, just not to the point where you can reliably walk away from every session with 3–5 of them.
  • Added a very hot fix for the Dam Controlled Access Zone. 
  • Fixed an issue where some ARC would occasionally cause performance drops.
  • Fixed an issue where the final stage of the quest “Worth Your Salt” could not be completed if someone else had already done it in the same raid.
  • Fixed a rare issue where players would crash when navigating to the Player Proximity menu.

See you topside!


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