Sony Axes PC Ports for Ghost of Yotei and Saros
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Sony Axes PC Ports for Ghost of Yotei and Saros

Nathan Lees
Nathan Lees
· 3 min read

Sony has scrapped PC ports for Ghost of Yotei and Saros, according to a Bloomberg report citing people familiar with the company's plans. No official announcement, no apology, just a quiet internal decision that the PC versions of two of PlayStation's most anticipated first-party titles are not happening. If you were holding off on buying a PS5 because you figured Sucker Punch's follow-up to Ghost of Tsushima would eventually land on Steam, Sony has answered that question for you.

The Bloomberg report, written by Jason Schreier, frames this as a broader strategic reversal. Sony spent years porting its biggest single-player games to PC, starting with Horizon Zero Dawn in 2020 and eventually including God of War, Ghost of Tsushima, Marvel's Spider-Man 2, and both Last of Us titles. That run is now over. The new internal position, per Schreier's sources, is that those ports haven't sold well enough to justify the risk of cannibalizing PS5 hardware sales. Spider-Man 2 reportedly arrived on Steam with minimal marketing and underwhelming numbers. Returnal, Housemarque's excellent but brutal roguelike, came to PC two years after its PS5 launch and apparently didn't move the needle either. Sony looked at those results and decided the experiment was done.

Saros is the one that stings most here. Housemarque has earned serious credibility since Returnal, and a new sci-fi action shooter from them was exactly the kind of thing PC players would have bought day one. Instead, it joins Ghost of Yotei in the console-only column, with no indication that either will ever make the jump. The sources do caution that Sony's plans shift constantly, but "plans shift constantly" is not the same as "don't worry, it's coming."

What Sony Is Actually Afraid Of

The reasoning inside PlayStation, according to Schreier, splits into two camps. One is straightforward: PC ports of single-player games haven't generated the revenue Sony hoped for, partly because the long gaps between console launch and PC release left potential buyers confused or uninterested by the time the port arrived. The other concern is more defensive. A faction within PlayStation apparently believes that putting these games on PC erodes the PlayStation brand and pulls buyers away from the console itself.

There's also a Microsoft angle. The next Xbox is reportedly being built closer to a Windows PC than a traditional console, which would theoretically let it run games from multiple storefronts. If PlayStation games are available on PC, they become accessible on Xbox hardware by extension. Sony executives, per the report, are not thrilled about that scenario. It's a reasonable concern, even if the solution of locking games to PS5 is the kind of move that tends to age badly.

For context on how differently other publishers read the PC market: Capcom's own financial data shows PC accounting for roughly 50% of their sales. That's not a rounding error. That's half the business. Sony is looking at its own underperforming ports and concluding PC isn't worth it, while Capcom is treating Steam as co-equal to every console combined.

The carve-outs in Sony's new approach are telling. Online multiplayer titles like Marathon and Marvel Tokon: Fighting Souls will still release on PC. Death Stranding 2 and Kena: Scars of Kosmora, both published by PlayStation but developed externally, are still coming to PC this year. The line Sony is drawing is specifically around its own internal single-player blockbusters. Naughty Dog's Intergalactic: The Heretic Prophet, Insomniac's Marvel's Wolverine, anything in that tier: gone from PC, at least under the current strategy.

Microsoft, meanwhile, is moving in the opposite direction. A Halo: Combat Evolved remake is set to launch on PS5 later this year, bringing the franchise to PlayStation for the first time. The two platform holders have essentially swapped philosophies, and PC players are the ones left doing the math on whether a PS5 purchase now makes more sense than it did six months ago. For a lot of people, that math just changed.


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