Sony Said Yes. FromSoftware Said No. Bluepoint Died.
Gaming News Bloodborne Bluepoint

Sony Said Yes. FromSoftware Said No. Bluepoint Died.

Nathan Lees
Nathan Lees

Bluepoint pitched the most obvious project in PlayStation history, got told the money worked, and still walked away with nothing. According to Jason Schreier's Bloomberg report, when Bluepoint approached Sony in early 2025 with a Bloodborne remake proposal, Sony's response was essentially: yes, but it's not up to us. FromSoftware didn't want it to happen. That was the end of it.

The timing is brutal. Bluepoint had just had its live-service God of War game cancelled in January 2025, a project that was a poor fit for a studio built on art and engineering rather than ongoing design. Bloodborne was the logical pivot. The studio had already done this once with Demon's Souls on PS5, a remake that landed well commercially even if some fans took issue with specific art direction choices. A Bloodborne remake was the kind of project that writes its own press release. Sony knew it. Bluepoint knew it. FromSoftware said no anyway.

The reason, as far as anyone can piece together, comes down to Hidetaka Miyazaki. Former PlayStation Studios boss Shuhei Yoshida laid out his theory in a Kinda Funny interview last year: Miyazaki loves Bloodborne too much to do it himself right now, and loves it too much to let anyone else near it. "He doesn't want anyone else to touch it," Yoshida said, framing it as a personal theory rather than confirmed policy, though Bloomberg's report suggests it's closer to confirmed policy than anyone officially wants to admit.

Miyazaki has called Bloodborne "perhaps the strongest reflection of my type of flavoring of a game" in comments to Game Informer, which tells you everything about why he might not want Bluepoint, or anyone, reinterpreting it. The Demon's Souls remake got some grief for aesthetic choices that felt like they softened the original's grimness. If Miyazaki watched that happen to a game he was already somewhat detached from, it's not hard to understand why he'd draw a harder line around the one that means the most to him.

What's harder to understand is how Sony let this play out. Bluepoint spent over a year after the Bloodborne rejection pitching alternatives: an updated Shadow of the Colossus, a Ghost of Tsushima spin-off, approaches to other studios about working within their franchises. Nothing stuck. Then, on February 12, Sony announced it was remaking the original God of War trilogy without Bluepoint's involvement. The studio that built its reputation on exactly that kind of work was being passed over for exactly that kind of work. Bluepoint was shut down shortly after, with around 70 people losing their jobs.

Brandon Sheffield, director at Necrosoft Games, put it plainly on Bluesky: "I could find you 10 companies that have pitched a Bloodborne sequel, spinoff, or remake, including my own. It's just not going to happen unless [FromSoftware] decides they want to do it." That's the ceiling. Sony owns the IP and apparently won't push past Miyazaki's objections, even when a studio's survival is on the line.

FromSoftware is currently deep into The Duskbloods for Nintendo Switch 2, a vampire-themed exclusive that will draw inevitable Bloodborne comparisons from the moment it launches. Miyazaki has never indicated FromSoftware plans to return to Yharnam. Sony, for its part, continues to field questions about Bloodborne remasters while the studio best positioned to make one no longer exists. Seventy people are out of work because the numbers made sense and a veto didn't require an explanation. That's the part that should sting.


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Gaming News Bloodborne Bluepoint