Final Fantasy Takes Too Long, Says Its Own Director
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Final Fantasy Takes Too Long, Says Its Own Director

Nathan Lees
Nathan Lees
· 3 min read

Naoki "Yoshi-P" Yoshida has said, in a Square Enix promotional video no less, that younger players are struggling to connect with Final Fantasy because the games simply take too long to come out. It's the kind of admission that usually stays in internal strategy meetings, not marketing materials. And yet here we are.

Speaking in an interview released to promote Dissidia Duellum Final Fantasy, the new mobile spinoff that launched today on iOS and Android, Yoshida was candid in a way that felt almost accidental. "I'm 53 now, and I've been playing since Final Fantasy 1 in real time," he said. "But for younger generations, people who grew up naturally accustomed to action-based combat and online competitive play, the recent entries in the series may have been harder to engage with. Part of that is simply because I'm sorry to say... the release intervals for new titles have gotten longer, so some players haven't really had the chance to connect with the series the way older fans did."

He's not wrong on the numbers. Final Fantasy 1 through 10 shipped across roughly 14 years. Final Fantasy 16 came out three years ago, and before that, FF15 launched seven years prior. If you set aside FF14 as its own ongoing thing, the mainline series has slowed to a crawl by historical standards. A teenager today who got into gaming around 2015 has had exactly two numbered mainline entries in their entire gaming life, and both of them sparked arguments about whether they even feel like Final Fantasy anymore.

The Actual Problem Is Bigger Than Release Gaps

Credit where it's due to Yoshida for saying this out loud. But the release cadence is only part of the story, and framing it as the main issue lets Square Enix off the hook for some harder questions. FF15 and FF16 divided the fanbase not just because they took ages to arrive, but because they represented a sharp pivot away from what made the series beloved. Meanwhile, Clair Obscur: Expedition 33, made by a mid-sized French studio, launched to widespread praise as a spiritual successor to classic Final Fantasy, winning awards and selling well. That's a signal Square Enix should be reading very carefully.

The real question is whether Dissidia Duellum is actually the answer Yoshida thinks it is. His stated hope is that the mobile game becomes "a place where they can form a community, get excited together, and even discover the broader world of Final Fantasy." That's a reasonable goal. But younger players aren't avoiding Final Fantasy because they lack a community hub; they're playing Genshin Impact, Fortnite, and Pokémon because those games meet them where they are, consistently and for free. A mobile spinoff that isn't even coming to PC, despite Square Enix's stated multiplatform push, isn't going to move that needle much.

To be fair, Square Enix has kept the franchise visible through remasters, the ongoing FF7 Remake trilogy, and FF14's expansions. Those aren't nothing. But visibility isn't the same as relevance, and Yoshida's comments in the creator interview video suggest even people inside the company know the series has a genuine connection problem with the next generation of players.

Make no mistake, this is a franchise that used to define the JRPG genre for millions of people. Hearing one of its most prominent directors describe the gap between players and the series with "I'm sorry to say" is the kind of quiet alarm bell that deserves more attention than a mobile game launch day usually gets. What Square Enix does with that self-awareness is the part worth watching.


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