Bethesda Walks Back DLSS 5 After Fans Roast AI Slop Faces
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Bethesda Walks Back DLSS 5 After Fans Roast AI Slop Faces

Nathan Lees
Nathan Lees
· 3 min read

Nvidia announced DLSS 5 at GTC 2026 with the kind of confidence you only have when you haven't shown it to the internet yet. Digital Foundry's hands-on analysis dropped on March 16, and within hours the reaction had curdled from curiosity into something closer to open mockery. The core complaint was hard to argue with: characters across the demo footage looked like they'd been run through an AI beauty filter, the kind you'd find on a cheap mobile game ad. Resident Evil Requiem's Grace Ashcroft came off worst, her lips enlarged and her face plastered with extra makeup she never had. Starfield's NPCs fared only slightly better.

Nvidia had published a clip of Todd Howard calling the effect on Starfield "amazing", and his prepared statement leaned into it further, saying DLSS 5 let the game's artistic style "shine through without being held back by the traditional limits of real-time rendering." Credit where it's due to Howard for committing to the bit. But the community wasn't buying it, and by the time the ratio on Digital Foundry's post started climbing, Bethesda clearly decided it needed to say something.

Bethesda's reply on X arrived later that same day. "Appreciate your excitement and analysis of the new DLSS 5 lighting here," the post read. "This is a very early look, and our art teams will be further adjusting the lighting and final effect to look the way we think works best for each game. This will all be under our artists' control, and totally optional for players." The statement covered the three main angles of criticism in one paragraph: it's not finished, developers are in charge of it, and you can turn it off. Efficient damage control, if nothing else.

The response from players was not exactly warm. One reply cut straight to it: "Nah, fuck your excitement and fuck this slop." Another made the point that's harder to dismiss: "You know another way to improve the look of your games? Actually letting your artists and developers do their job and not an AI." The post had racked up nearly 800 comments against 2,300 likes at time of writing, which is a deeply abnormal ratio for a studio announcement and tells you everything about the mood.

What DLSS 5 Actually Does

To be fair to Nvidia, DLSS 5 isn't just a filter sitting on top of the image. According to Nvidia's own clarification, the tech "inputs the game's color and motion vectors for each frame into the model, anchoring the output in the source 3D content", with developer controls covering intensity, colour grading, and the ability to mask off areas where the effect shouldn't apply. The lighting improvements visible in the Starfield footage are genuinely less objectionable than what it does to faces. The problem is that the faces are what people look at, and right now they look like someone cranked the Snapchat smoothing slider to maximum and called it photorealism.

Nvidia has also been pushing back hard on the criticism. The company's YouTube reply on the announcement video echoed Bethesda's statement almost word for word, insisting developers have "full, detailed artistic control" over implementation. Even Team17 got in on the conversation, which at this point feels like a sign that the discourse has fully escaped containment. Make no mistake, the meme economy around this reveal has been genuinely excellent, with a beefed-up Todd Howard and cursed CGI Sonic comparisons doing the rounds. The jokes land because the underlying concern is real.

Bethesda is planning to bring DLSS 5 to both Starfield and The Elder Scrolls IV: Oblivion Remastered. The "totally optional" framing is the right call, and if the artist control tools are as granular as Nvidia claims, there's a version of this technology that doesn't make every NPC look like they've had work done. Whether Bethesda's art teams can actually get there before either game ships the feature is the question worth watching. Starfield hits PS5 on April 7, so the timeline is not exactly generous.


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